Current Chapter: Chapter 1 - Intro
Up Next: Chapter 2 - Snow References and Substance Tour

Winter Shaders in Substance

In Winter Shaders in Substance, we will be walking through the workflow of creating various snow textures in Substance Designer.  To start, we will be hopping on the internet to grab some reference to guide us towards the final result.  From there we will be jumping right into Substance Designer and begin building our first graph and build multiple sub-graphs as well.  This will allow us to have a better grasp behind how each graph will be constructed.  Once we have our initial graph completed, we will export the maps and setup a basic shader in the Unreal Engine.   Next, we will begin the process of building the graph for our second snow texture.  With that graph complete, we will repeat the process of exporting and importing from Substance Designer to Unreal as we start the building of our environment materials.  To wrap things up, we will build out our environment set and add some simple assets to help populate the landscape before creating our final renders.

Chapter 1 - Intro
00:58
Chapter 2 - Snow References and Substance Tour
08:19
Chapter 3 - Creating the Base Soft Snow
14:01
Chapter 4 - Creating additional Snow Details
14:19
Chapter 5 - Creating the Main Puffy Snow
14:16
Chapter 6 - Creating the Final Puffy Snow
07:56
Chapter 7 - Creating the Base Rough Snow
09:43
Chapter 8 - Creating the Final Rough Snow
09:59
Chapter 9 - Creating the Final Outputs
09:43
Chapter 10 - Testing in Unreal
11:27
Chapter 1 - Intro
00:57
Chapter 2 - Looking for Reference and Setup
08:58
Chapter 3 - Creating the Base Wave
10:50
Chapter 4 - Warping the Base Wave
08:58
Chapter 5 - Adding Noise to the Shape
10:40
Chapter 6 - Blending Noise Together
09:26
Chapter 7 - Building the Assembly Road
09:55
Chapter 8 - Adding Detail to the Snow
11:56
Chapter 9 - Blending the Snowball Effect
09:26
Chapter 10 - Creating the Snowflake
11:49
Chapter 11 - Adding Surface Detail and Blending
09:09
Chapter 12 - Finishing the Heightmap
09:38
Chapter 13 - Creating the Albedo
11:13
Chapter 14 - Exporting to Unreal
11:50
Chapter 1 - Intro
00:59
Chapter 2 - Merging Maps
05:51
Chapter 3 - Setting up Unreal Engine
09:42
Chapter 4 - Creating the Basic Shader
09:23
Chapter 5 - Setting up the Base Color Input
09:04
Chapter 6 - Connecting and Commenting Shader Inputs
10:15
Chapter 7 - Adding the Base Tesselation to the Shader
08:50
Chapter 8 - Applying the Shader to the Landscape
10:40
Chapter 9 - Adding some Basic Foliage
12:49

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