Current Chapter: Chapter 1 - Introduction
Up Next: Chapter 2 - Exporting the Sculpt

ZBrush / nDo Workflow

In this accelerated tutorial, Galen Davis takes us through a unique pipeline showing us how to export and UV inside of ZBrush, bake out normal maps and Ambient Occlusion using xNormal, and covers an introduction to texturing using nDo2. Lastly, we wrapup the model for presentation inside Marmoset!

Chapter 1 - Introduction
00:59
Chapter 2 - Exporting the Sculpt
01:26
Chapter 3 - Preparing for the Low Poly Mesh
03:47
Chapter 4 - Introduction to Decimation Master
05:09
Chapter 5 - Introduction to UV Master
04:17
Chapter 6 - Finalizing UVs
02:22
Chapter 7 - Reassigning Smoothing Groups
01:36
Chapter 8 - Introduction to xNormal
07:32
Chapter 9 - xNormal 3D Viewer
04:15
Chapter 10 - Finalizing the Bake
02:55
Chapter 11 - Introduction to nDo2
09:22
Chapter 12 - Final results in Marmoset
03:02
Chapter 13 - Outro
00:14

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