Learn to create amazing models and textures and build a stylized environment from start to finish!
How to texture weapons and assets for your game props in the classic hand-painted texturing style!
Learn the entire workflow of a fantasy treasure chest game asset from start to finish!
Using 3ds Max and UDK, learn to build modular assets on the grid that are highly reusable and easy to create!
Learn the basics of using Blender and Gimp to build a modular 3d set inside of Unity!
In this course, instructor Alan Thorn is going to be giving a comprehensive introduction to Blender for Game Artists!
In this course we will learn the necessary skills to create a 3D Game-Character in the hand-painted style from start to finish!
Learn to digitally sculpt a 3d character or creature for games in the popular stylized method!
Take a comprehensive look at both material networks and the different material types in UE4
A look into the development process of creating a stylized sword for use in a video game environment.
Build game-ready environment models for amazing level designs!
Dive into the basics of production modeling in 3ds Max
Using ZBrush, 3ds Max, and Photoshop - we will cover the complete character creation process from start to finish!
Learn the Hand Painted texturing style as you build this awesome airplane asset from start-to-finish
Model this stylish camera asset from start to finish learning tools in Maya
Learn the basics of one of the industry's most powerful 3d modeling and animation softwares for games and film!
Combine and blend 3d animations together with ease for game and film using Blendshapes in Maya
Model, Texture, and Render a Walther P99 using 3ds Max, Substance Designer, and Marmoset Toolbag 3.
Learn the Basics of this Powerful 3d Sculpting Software for Games and Film!
Learn how to create a high quality game asset using Maya and Substance Painter
Create a scifi spaceship in Maya for detailing in ZBrush
Everything you need to get started sculpting with ZBrush for games and film!
Complete Start-to-Finish Production of a Weaponized Dreadnought Mech for Games or Film!
Learning to create component pieces to blend into one cohesive scene
Learn to build a 3d game asset from scratch using these industry-standard software packages!
Learn the Basics of High Poly Modeling with Maya
This course is designed to de-mystify sculpting a realistic portrait in ZBrush by sculpting this realistic bust from start to finish!
Learn the interface and functionality of this powerful rendering software to make all your 3d presentations shine!
Learn to Unwrap and Texture Game Assets Like a Pro with Blender!
Learn the complete pipeline on how to create a hand painted character bust from start to finish!
Master the principles of detailing your creatures and characters with this powerful tool!
Learn many tools, techniques and workflows for doing more with less in Blender!
Learn the basics of this phenomenal retopologizing tool as we cover several complex meshes in an introductory course!
Learn the advanced techniques in sculpting a complex 3d monster bust using ZBrush
Learn the advanced techniques in sculpting a complex 3d monster bust using ZBrush
Learn the advanced techniques in sculpting a complex 3d monster bust using ZBrush
Model, UV, and create complex shaders and materials for games and film with Substance!
Learn How to Sculpt Hands with ZBrush
Learn to create amazing grass, trees, bushes and more for your games or films using this powerful software!
Learn to create a nice looking ground shader and test it in the Unreal Engine!
Learn normal map baking in 3ds Max and get a crash-course in materials inside UDK as we texture this sci-fi floor!
Learn the techniques used to create intricate floral designs for 3d game assets
Learn to create a high-poly clock asset in 3ds Max, and learn to create the final low poly and textures!
Learn to model this complex 3d asset and learn more about sculpting in ZBrush for games or film
Explore the basics of modeling a game asset and learn to create an impressive presentation!
Learn to create conceptual 3D Environment assets from reference images using a layered, organized approach to 3D modeling.
Learn to create low-poly tileable environments in Blender for vibrant indie games!