Build a Coaster Cart Game Asset in Maya with Substance
Model, UV, and create complex shaders and materials for games and film with Substance!
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In this course students will learn how to use Substance Painter 2 and multiple approaches for creating details for texturing. Students will learn how to heavily leverage multiple masking techniques to create believable dirt, grunge, and wear in your textures. Students will learn how to prep images in Photoshop for use in Substance Painter 2's projection tool for graffiti or labels. We will also look at how to reimport updated meshes and how Substance Painter 2 handles modifying a mesh mid texturing process. In this course we will take a look at how to utilize Substance Painters default alphas and procedural textures to paint complex and unique masks for grunge and damage. Once our texture is completed we do a brief overview of Marmoset Toolbag 3 and how to get the most out of the real-time rendering software. Students will learn how to use Marmoset Toolbag 3's lighting to get the most out of their texture work and have a portfolio ready screenshot
Your Instructor
Morrissey Alexander is a Graduate of the Art Institue of California and is a Freelance 3D Artist. He's been doing freelance 3D work ranging from mobile game prop development to Product Design for advertising for the last 3 Years. He specializes in creating realistic 3D props and environments for games.
Course Curriculum
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Preview1336-01-Intro (1:12)
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StartDownload Source Files Here!
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Start1336-02-Intro To Maya Modeling Techniques (10:13)
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Start1336-03-Starting The Blockout (12:28)
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Start1336-04-Blocking Out Large Shapes (10:11)
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Start1336-05-Refining Forms (10:12)
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Preview1336-06-Refining Bottom And Top Sections (12:03)
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Start1336-07-Refining Interior (14:00)
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Start1336-08-Building Handles (11:04)
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Start1336-09-Modeling The Bumper And Wheels (10:45)
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Start1336-10-Adding Support Loops Upresing (9:41)
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Start1336-11-Headlights, Seat, And Padding (9:11)
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Start1336-12-Bevels and Uving HighRes (12:33)
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Start1336-13-Packing UVs (13:40)
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Preview1337-02-Getting Started (6:05)
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Start1337-03-Intro Materials and Fill Layers (10:04)
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Start1337-04-Base Materials and Masking (12:06)
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Start1337-05-Mask Generators For Edge Wear and Dirt (12:17)
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Start1337-06-Using Projections (7:17)
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Start1337-07-Projecting Graffiti and Labels (9:57)
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Preview1337-08-Modifying Mesh Uv's Adding Wear And Dirt (9:16)
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Start1337-09- Adding Wear And Dirt Graffiti Signs (12:31)
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Start1337-10-Intro to Marmoset Toolbag 3 (8:57)
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Start1337-11- Fine Tuning Materials Specular and Gloss (11:45)
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Start1337-12-Painting Complex Grunge Masks (10:54)
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Start1337-13-Rendering and Post Effects in Marmoset ToolBag 3 (14:38)