The Treasure Chest Asset Workflow
Learn the entire workflow of a fantasy treasure chest game asset from start to finish!
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In this tutorial series, we take you through the entire workflow of a treasure chest game asset from start to finish. We’ll be using Maya, Zbrush, Photoshop and even 3D-Coat to produce a great looking stylized treasure chest! We'll cover almost every step of the workflow with multiple softwares and workflows, and it's sure to propel your asset creation skills to the next level!
Your Instructor
Jeff Parrott has been working professionally in the video game industry since 2005. He attended Full Sail University and has a Masters in Interactive Design and Game Development from Savannah College of Art & Design. Jeff is an artist and leader in the video game industry, focused on setting artistic direction, organizational leadership, talent development (including hiring), and team health. Teaching experience includes teaching classes at the university level along with guest lecturing at multiple colleges. Experience with both art outsourcing (overseeing and directing internal efforts) and as an external outsource contributor. Contributed to over 25+ projects. His portfolio is www.environmentartist.com.
Course Curriculum
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PreviewOrganizing and Morph Targets (11:35)
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PreviewSculpting the Metal (7:57)
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StartSculpting the Wood (15:07)
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StartSculpting Secondary Details (36:21)
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StartSculpting Secondary Details 2 (18:18)
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StartFinishing Touches (6:27)
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StartAttaching the Latch (13:55)
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StartCreating the Bolts (4:55)
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StartPlacing the Bolts (13:30)
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StartPresentation (4:09)