Designing a Film-Quality Fish Bust with ZBrush and Keyshot

Learn to model and paint this creature mesh with ZBrush Spotlight and present it in Keyshot!

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In this course we will start by using a very basic mesh to create a unique and film-quality model in ZBrush. We'll learn to use a 2D sketch painted in Photoshop as a reference for fleshing out the main shapes of the 3D sculpt. Will will cover a mix of speed sculpting techniques in order to achieve a detailed surface without adding too many details, and will eventually focus more on the texturing side, using real photos and hand painting to create an extremely detailed texture map in ZBrush using Spotlight and some hand painting. Finally - we'll learn to bridge the gap by brining the sculpt into Keyshot and create a quick shading and cinematic light setup to create a film quality oceanic monster.

Your Instructor

Fabrizio Bortolussi
Fabrizio Bortolussi

Fabrizio is a game designer, writer, creature designer, concept artist and illustrator. He has worked on films such as Kill Bill, District 9, Silent Hill, Narnia 3, Underworld: Evolution, Piranha 3D, commercials at Origami Digital, based in Hollywood, video games such as Plants VS Zombies Garden Warfare CGI trailer (as the lead designer), the Siren franchise, Silent Hills (now cancelled) and more.

He can be found working on (and has contributed to) several indie horror games both as story writer and monster designer (Paranoid, Visage, Agony Unrated, Forgotten Memories Director's Cut, Lunacy: Saint Rhodes, The Conjuring House, Home Sweet Home 2 and more) as well as some unannounced triple A sci-fi and horror games for PC, PS4 Pro and Xbox One as a freelance artist. Plus, working with Neill Blomkamp, Weta Digital/Workshop, Sony Japan, Namco, Production IG, several Oculus VR games and more, Fabrizio has been able to acquire a steely expertise in the professional entertainment world he is so passionate about.

Moreover, he has taught in various universities (Tokyo, Italy etc) both traditional and digital work for the film industry. Currently he is working on a top secret next-gen survival horror videogame as writer and game designer.

More of his work can be seen at his url:

Frequently Asked Questions

When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

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