Intro to 3ds Max for Games and Film
Dive into the basics of production modeling in 3ds Max
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Most programs have a multitude of buttons, gizmos and menus that often clutter up and confuse students as to where everything is and what they're mostly likely going to use in a production atmosphere. This course is designed to focus on what the student is going to need to know to start and finish any model they choose to undertake to create.The UI, and customization of same, will be explored as well the major creation methods and using sub-object functions (vertex, edge, polygon, element) to their best advantage. From using photo references, the student will be able to clearly and concisely model parts and refine details to create finished meshes.
They'll learn to use smoothing groups to best advantage when applying modifiers (turbo smooth) and why such smoothing groups are important. After completing the mesh, the student will then be exposed to UVs and the new unwrap features found in 3ds Max to facilitate the speed in which the meshes can be unwrapped and laid out for proper texture usage. Finally, the students will be taught how to bake a simple ambient occlusion map quickly and easily to help give their meshes a more believable three dimensional quality so that they can then create the colours for the model as they see fit and blend into the AO to create a usable model.
Your Instructor
Having 25 years of experience in the video game development and digital entertainment arenas, Stephen is well versed in a variety of programs and production pipelines and strives to work as cleanly and efficiently as possible. Having done pretty much everything imaginable in the 3d industry, he enjoys getting to share his knowledge and experience in the hopes to help students gain a better understanding and appreciation of what 3D computer art (in all its varying forms) has to offer.
Course Curriculum
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Preview1351-01-Intro (1:14)
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StartDownload Course Source Files Here!
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Start1351-02-Exploring the UI (15:36)
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Start1351-03-Start Building with Primitives (16:51)
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Preview1351-04-Extruding and Reshaping (17:02)
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Start1351-05-Building the Main Housing (15:30)
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Start1351-06-Creating the Grip.mp4 (14:35)
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Start1351-07-Creating the Coil and Duplicating Meshes (19:14)
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Preview1352-01-Intro (1:13)
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Start1352-02-Creating the Trigger from a Tube (14:01)
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Start1352-03-Creating Energy Coils and Cutting in Details (15:01)
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Start1352-04-Adding Screws and Blending into Mesh (16:46)
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Start1352-05-Symmetry and More Screws (14:35)
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Start1352-06-Unwrapping and Setting up UVs (19:49)
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Start1352-07-Baking AO Maps (6:37)