Introduction to Substance Designer for Games and Film
Learn to create stunning PBR-ready materials and shaders using Allegorithmic's powerful software!
Watch Promo
In this course, Emiel Sleegers will be going over how to create a tileable texture using both ZBrush and Substance Designer. To start he will be sculpting some tiles in ZBrush and then use that sculpt to export various height, normal, and lightmaps. From there, he will begin his joirney into Substance Designer where he will be showing you how to create the final diffuse, normal, height spec, and gloss maps. And to wrap things up, he will be taking everything into Marmoset to get a quick preview of how everything will look in its final state.
Your Instructor
Emiel Sleegers is a 21 years old originally from The Netherlands. He is currently located in the UK. He is a 3D environment artist working in the game industry. He's worked for companies like Playground Games and Ubisoft with so far one announced title on his name named: Forza Horizon 3, with another title on the way. He's a self taught artist who one day 4 years ago wanted to know how the amazing games he always played were made. The rest is history.
Course Curriculum
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Preview1194-01-Introduction (0:56)
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StartDownload Course Files Here!
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Start1194-02-Sculpting the Tiles (12:16)
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Start1194-03-Placing the Tiles (16:00)
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Start1194-04-Making a Diffuse and Normal Map (19:23)
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Preview1194-05-Finishing the Diffuse and Normal Map 01 (11:00)
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Start1194-06-Finishing the Diffuse and Normal Map 02 (10:44)
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Start1194-07-Finishing the Textures and Marmoset Rendering (11:09)