Learn The Animation Workflow in Maya

Learn the core fundamentals of animation in Maya - from the basic principles, to animating a rigged character!

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Inside of Maya, learn the best practices for creating key frame animations, animating on a path, and editing your animations and utilizing layers. You’ll learn by example as we create our animations on a fully rigged character, and the process is presented from initial concept to key poses and final animation polish.



Your Instructor


Justin Harrison
Justin Harrison

Justin is a skilled animator with over 15 years of experience in collaborating with various game production teams using multiple game engines, and shipping multiple AAA titles. Breadth of skills ranging from keyframe and motion capture animation to character rigging, asset modeling, texturing, and cinematic layout. He is currently the Associate Lead Animator at Rockstar Games.


Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

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