In this course, instructor Justin Harrison walks through the process of creating various animations commonly found within a game environment. Here he shows us how to create a walk cycle, run cycle, hit reaction animation, and a simple traversal animation while either animating from scratch, using reference, or a combination of both. The pre-rigged character is also available as part of the course for you to practice with!
Justin is a skilled animator with over 15 years of experience in collaborating with various game production teams using multiple game engines, and shipping multiple AAA titles. Breadth of skills ranging from keyframe and motion capture animation to character rigging, asset modeling, texturing, and cinematic layout. He is currently the Associate Lead Animator at Rockstar Games.