In this course, Emiel sleegers gives us a comprehensive introduction to prop placement, environment setup, and general level design within CryEngine. Not only will we hit the ground running with a basic look at the UI, we'll also be covering how to realistically and logically place objects in a level so that the scene makes sense and flows effortlessly. We'll also be covering how to light and add additional compositing effects, and finally to wrap things up, we'll add particles for some additional environmental realism. If you've ever wanted to get a jump-start with building levels in CryEngine, this course is for you!
Emiel Sleegers is a 21 years old originally from The Netherlands. He is currently located in the UK. He is a 3D environment artist working in the game industry. He's worked for companies like Playground Games and Ubisoft with so far one announced title on his name named: Forza Horizon 3, with another title on the way. He's a self taught artist who one day 4 years ago wanted to know how the amazing games he always played were made. The rest is history.