Learn to Build Wood Shaders with Substance Designer
Learn how to create a procedural wood texture for games and film!
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In this tutorial we will be covering how to create multiple procedural wood textures in Substance Designer. To start, we will go over how to create a proper normal, diffuse, roughness and metallic map shader networks for our base wood using the PBR texturing workflow. From there, we will learn how to create a painted version of our wood in the same network while still keeping everything procedural. Once everything is looking good, we will render our final texture in Marmoset Toolbag 3 as we make some nice screenshots for our portfolio. With the Marmoset environment setup, we will then revisit our network and begin working on our birch tree bark texture. With this, we will be learning how to expose parameters within substance so that you can quickly change the look of your texture with just a few sliders. There's a lot of Substance goodness to absorb here, so don't miss this one!
Your Instructor
Emiel Sleegers is a 21 years old originally from The Netherlands. He is currently located in the UK. He is a 3D environment artist working in the game industry. He's worked for companies like Playground Games and Ubisoft with so far one announced title on his name named: Forza Horizon 3, with another title on the way. He's a self taught artist who one day 4 years ago wanted to know how the amazing games he always played were made. The rest is history.
Course Curriculum
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Preview1328-01-Introduction (1:23)
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StartDownload Course Source Files Here!
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Start1328-02-Begin Creating the Heightmap (18:53)
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Start1328-03-Tweaking Textures for the Heightmap (19:29)
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Start1328-04-Building More of the Heightmap Network (18:18)
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Start1328-05-Optimizing the Heightmap (15:41)
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Preview1328-06-Starting the Base Color (18:31)
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Start1328-07-Building the Base Color Network (9:49)
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Start1328-08-Tweaking the Base Color Nodes (11:48)
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Start1328-09-Starting the Roughness Map (19:22)
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Start1328-10-Adding the Finishing Touches (8:25)
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Preview1329-01-Introduction (1:17)
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Start1329-02-Starting the Paint Normal Map (19:35)
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Start1329-03-Finishing the Paint Normal Map (19:41)
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Start1329-04-Starting the Paint Diffuse Map (19:17)
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Start1329-05-Finishing the Paint Diffuse Map (8:38)
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Preview1329-06-Creating the Procedural Workflow (14:10)
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Start1329-07-Begin with the Final Bark Polish (19:58)
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Start1329-08-Finish the Final Polish (18:04)