Learn Animation Blendshapes in Maya
Combine and blend 3d animations together with ease for game and film using Blendshapes in Maya
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With Blendshape Creation in Maya, instructor Chad Robert Morgan gives us a detailed look on how to use blendshapes, including how to create blendshapes nodes, adding new targets, and how to create targets. We highlight common pitfalls to avoid that can break your blendshapes, and tips for making your blendshape workflow more efficient and easy to edit. We will see how we can combine blendshapes with skinclusters to combine joint animation with blendshapes, as well as how to ensure the correct order of your inputs so they will work correctly.
We also look at an optional method using Mudbox to create blendshapes as sculpt layers and link it with Maya using OneClick. We use the Paint Blendshape Weights tool to paint out the influence of a blendshape and use it to split one target into multiple blendshapes. Learn pro tips like using wrap deformers to create mirror shapes and extra Maya tools found in Bonus Tools from Autodesk to create corrective blendshapes. See the updates from the new tools found in Maya 2016, which will allow us to create blendshapes without target meshes. Lastly, we learn how to export our blendshapes from Maya via FBX and import the blendshapes and the animation into Unreal 4.
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Course Curriculum
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Preview1260-01-Introduction (1:07)
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StartDownload Course Source Files Here!
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Start1260-02-How Blendshapes Work (15:47)
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Start1260-03-Combining Blendshapes with Skin Clusters (6:47)
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Start1260-04-Using Mudbox for Blendshape Editing (6:52)
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Preview1260-05-Paint Blendshape Weights (16:40)
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Start1260-06-Manually Mirroring Blendshapes (3:50)
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Start1260-07-Pose Blend Shape Editor Bonus Tool (9:36)
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Start1260-08-Maya 2016 Improvements (4:55)
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Start1260-09-Exporting to Unreal (8:23)