Model and Texture a Cannon with Maya and Substance Painter

Learn to build a 3d game asset from scratch using these industry-standard software packages!

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In this course we will create a realistic looking ship cannon that is textured and game-ready. For this we will use Maya, ZBrush, UV Layout and Substance Painter. To start things off, we will build a basemesh in Maya to use it later in ZBrush. In ZBrush we will cover how to create some nice and convincing metal and wood surfaces. After that, we will learn how to generate in ColorID map in ZBrush. With the high poly model and the generated maps, we now can modify our basemesh to use it as Lowpoly. After we have created the low poly object, we will use UVLayout to generate UV's for it. After that, we will bake the low poly in Substance Painter and generate color and textures. The last part will cover rendering in Iray to create some portfolio shots.

Your Instructor

Philipp Schmidt
Philipp Schmidt

Philipp Schmidt graduated as a 3D Artist in Germany, and has worked at Crytek as an Intern Environment Artist for “The Climb” and as Freelance Artist on numerous unannounced projects. In addition, he has always had a passion for 3D Art and Environments, and he enjoys sharing his knowledge with those who are as eager to learn as he is.

Frequently Asked Questions

When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

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