Model and Texture a Radio Prop for Video Games Using 3ds Max
Learn to create a high-poly clock asset in 3ds Max, and learn to create the final low poly and textures!
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Learn the complete pipeline for creating a game asset from start to finish! In this course, we'll take a nostalgic dip into the past by recreating an authentic 1930's home radio. We'll begin by constructing our high polygon mesh (often called sub-d modeling), utilizing several methods to create the base mesh and accompanying finer details. Once that is complete, we'll use our original high poly as a base mesh to create our low poly mesh.
We'll then UV unwrap the mesh to create clean UVs. We'll take the info from the High Poly model to render out our normal maps, and the UV layout will be used as the schematic for creating the texture in Photoshop. We'll complete the radio asset with finishing touches in the material, which should provide a complete "A-to-Z" foray into the 3D art creation pipeline.
Your Instructor
Having 25 years of experience in the video game development and digital entertainment arenas, Stephen is well versed in a variety of programs and production pipelines and strives to work as cleanly and efficiently as possible. Having done pretty much everything imaginable in the 3d industry, he enjoys getting to share his knowledge and experience in the hopes to help students gain a better understanding and appreciation of what 3D computer art (in all its varying forms) has to offer.
Course Curriculum
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PreviewIntro to the Course (1:12)
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StartDownload Course Source Files Here!
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Start1153-02-Reference and Planning (8:24)
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Start1153-03-Setting Up Your Scene (10:57)
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Start1153-04-Modeling the Front Plate (19:11)
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Preview1153-05-Modeling the Front Plate 02 (18:02)
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Start1153-07-Modeling the Front Plate 04 (18:23)
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Start1153-06-Modeling the Front Plate 03 (20:54)
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Start1153-08-Modeling the Front Plate 05 (16:12)
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Start1153-09-Modeling the Front Plate 06 (17:55)
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Preview1154-01-Intro (1:16)
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Start1154-02-Planning and Cleanup (3:22)
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Start1154-03-Modeling the Front Plate Symbols (10:03)
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Start1154-04-Modeling the Grill (16:12)
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Preview1154-05-Modeling the Side Rails (19:13)
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Start1154-06-Modeling the Volume Knobs (17:47)
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Start1154-07-Modeling the Side Panels (13:15)
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Start1154-08-Modeling the Base (18:34)
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Preview1155-01-Intro (1:20)
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Start1155-02-Modeling the Back 01 (11:36)
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Start1155-03-Modeling the Back 02 (11:02)
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Start1155-04-Modeling the Center Dial (19:14)
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Preview1155-05-Modeling the Center Dial Back Plate (19:38)
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Start1155-06-Modeling the Lettering 01 (10:59)
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Start1155-07-Modeling the Lettering 02 (10:09)
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Start1155-08-Modeling the Numbers and Scuff Pads (19:06)