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Creating Foliage for Games and Film
Modeling and Texturing Trees and Foliage in 3ds Max
1021-01-Introduction (0:52)
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1021-02-Modeling Blades of Grass (17:44)
1021-03-Materials and Baking of Grass (18:34)
1021-04-Texturing the Grass (13:22)
1021-05-Creating a Low Poly Grass Plane (16:46)
1021-06-Arranging Grass Patches (10:53)
1021-07-Introduction to Tree Branches (1:01)
1021-08-Making the Tree Branch (12:08)
1021-09-Creating High Poly Leaves (8:57)
1021-10-Arranging the Leaves on the Branch (8:39)
1021-11-Materials and Baking a Branch (19:06)
1021-12-Texturing the Branch (16:17)
1021-13-Introduction to Creating a Tree (0:57)
1021-14-Making the Tree Trunk (16:22)
1021-15-Adding Branch Geo to the Trunk (12:38)
1021-16-Creating Leaf Groups (6:59)
1021-17-Making the Tree Canopy (8:55)
1021-18-Optimizing and Leaf Normals (9:19)
Working with Foliage and Materials in UDK
1021-19-Introduction to Foliage in UDK (1:16)
1021-20-Importing and Starting the Master Material (12:34)
1021-21-Master Material Specular Highlights (6:31)
1021-22-Adding Parameters to the Material (17:12)
1021-23-Tweaking Foliage in a Scene (12:20)
1021-24-Adding Wind to Foliage (20:27)
1021-25-Foliage Conclusion (1:51)
1021-21-Master Material Specular Highlights
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