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Learn the 12 Principles of Animation for Games in Maya
Section 1
1034-01-Part 1 Introduction (0:32)
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1034-02-Squash and Stretch (16:04)
1034-03-Anticipation (9:45)
1034-04-Timing and Spacing (12:09)
1034-05-Followthrough and Overlapping (12:45)
Section 2
1035-01-Part 2 Introduction (0:28)
1035-02-Straight Ahead and Pose-to-Pose (23:43)
1035-03-Slow in and Slow out (14:47)
1035-04-Arcs (10:20)
1035-05-Staging (8:26)
Section 3
1036-01-Part 3 Introduction (0:35)
1036-02-Exaggeration (5:30)
1036-03-Secondary Action (8:05)
1036-04-Solid Drawing (7:07)
1036-05-Appeal (5:11)
1035-02-Straight Ahead and Pose-to-Pose
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