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Texture a Hand-Painted Weapon for Games
Modeling and Texturing our Hand-Painted Sword
Introduction (0:45)
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The Concept and Preparation (7:20)
Modeling the Blade (7:52)
Refining the Blade Model (8:01)
Modeling the Rainguard (10:47)
Modeling the Crossguard (6:43)
Modeling the Grip (6:45)
Modeling the Pommel (10:16)
Mesh Optimization (5:06)
Unwrapping the Sword (9:38)
Creating the Other Half (5:19)
Photoshop Preparation (5:17)
Painting Value (9:50)
Photoshop Timelapse 01 (5:23)
Implementing Basic Colors (9:40)
Photoshop Timelapse 02 (3:22)
Variation Tool (3:15)
Adding Details (12:54)
Finishing Touches and Course Wrapup (7:58)
Modeling the Pommel
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