Autoplay
Autocomplete
Previous Lesson
Complete and Continue
Learn UV Mapping with Blender for Game Development
Understanding the Basics of UV Unwrapping
1290-01-Introduction (1:02)
Download Source Files Here!
1290-02-Understanding UV Mapping (5:00)
1290-03-Automatic Unwrapping (8:44)
1290-04-Texture Previewing (8:30)
1290-05-Textures and Blender Internal (6:09)
1290-06-Textures and Blender Cycles (6:22)
1290-07-Smart Projection (6:16)
1290-08-Island Packing (7:16)
1290-09-UV Diagnostics (7:46)
1290-10-Islands and Stitching (9:51)
1290-11-Texel Density (4:52)
1290-12-Manual Unwrap (4:54)
1290-13-Live Unwrap (4:15)
Unwrapping Samples and Examples
1291-01-Introduction (0:52)
1291-02-Unwrapping a Character Head (6:53)
1291-03-Refining Head Mapping (7:56)
1291-04-Copying UVs (3:40)
1291-05-Texture Baking (5:58)
1291-06-Changing UVs (7:39)
1291-07-Texture Atlasing (7:55)
1291-08-Camera Mapping (10:18)
1291-09-Moving Forwards with Camera Mapping (6:09)
1291-10-Texture Projection (5:52)
1291-11-Texture Painting & Conclusion (7:24)
1290-10-Islands and Stitching
Lesson content locked
If you're already enrolled,
you'll need to login
.
Enroll in Course to Unlock