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The Complete Bipedal Rigging in Maya Course
Introduction to Building the Skeleton and Controllers
1020-01-Introduction (0:50)
1020-02-Overview and Principles (70:07)
1020-03 Building the Base Skeleton (68:40)
1020-04-Joint Chains (17:31)
1020-05-Control Handles and Custom Attributes (45:11)
Painting Weights, Setting up the IK, and Finer Controls
1022-01-Introduction (1:00)
1022-02-Different Types of IK (6:03)
1022-03-IK for Arms and Legs (10:39)
1022-04-Control Handles for Joints (9:46)
1022-05-IK and FK Switches for Arms (14:00)
1022-06-Reverse Foot Setup Part 1 (9:33)
1022-07-IK and FK Switches for Legs (10:39)
1022-08-Skin Binding (5:20)
1022-09-Painting Skin Weights Part 1 (13:34)
1022-10-Painting Skin Weights Part 2 (18:15)
1022-11-Reverse Foot Setup Part 2 (15:39)
1022-12-Setting up Finger Attributes (19:43)
1022-13-Optimizing Control Handles (6:15)
1022-14-Setting up a Dynamic Hair Curve (14:25)
1022-10-Painting Skin Weights Part 2
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