Create a Camera with Maya and Keyshot
Model this stylish camera asset from start to finish learning tools in Maya
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In this series, we'll look at creating a high-resolution camera for insertion into a full-page advertisement. We'll be creating the camera using a variety of methods to model each piece of the equipment. We want the camera to have enough resolution and details that when it's lit within Keyshot (once we drop the camera into our scene), every detail will stand out perfectly for our full-page ad. We'll then take the final renders and drop them into Photoshop to composite them into the full-page ad and add any final special effects.
Your Instructor
Having 25 years of experience in the video game development and digital entertainment arenas, Stephen is well versed in a variety of programs and production pipelines and strives to work as cleanly and efficiently as possible. Having done pretty much everything imaginable in the 3d industry, he enjoys getting to share his knowledge and experience in the hopes to help students gain a better understanding and appreciation of what 3D computer art (in all its varying forms) has to offer.
Course Curriculum
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Preview1201-01-Intro to Maya Camera Modeling (1:08)
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StartDownload Course Source Files Here!
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Start1201-02-Creating the Main Lens (13:11)
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Start1201-03-Adding in Edgeloops (11:11)
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Start1201-04-Creating the Front Dial (9:24)
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Preview1201-05-Creating Screws (11:36)
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Start1201-06-Creating the Spotlight (17:39)
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Start1201-07-Creating the Side Dials (17:59)
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Start1201-08-Reviewing the Progress (3:04)
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Preview1202-01-Maya Camera Continued (1:15)
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Start1202-02-Making the Large Side Dial (11:58)
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Start1202-03-Continuing with the Large Side Dial (14:11)
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Start1202-04-Creating the Side Dial Handle (17:19)
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Start1202-05-Creating Extras and the Side Arrow (15:10)
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Start1202-06-Creating the Film Reel Dial and Handle (12:59)
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Start1202-07-Creating the Rim for the Film Reel Handle (11:41)
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Preview1203-01-Maya Camera Conclusion (1:12)
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Start1203-02-Shaping Up the Front Plate (13:21)
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Start1203-03-Using Booleans (13:36)
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Preview1203-04-Extruding the Main Sides and Creating the Rims (17:15)
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Start1203-05-Filling in Polygons (16:05)
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Start1203-06-Tweaking Positions of Pieces (16:08)
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Start1203-07-Creating the Base and the Eyepiece (13:59)
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Start1203-08-Adding Text, Creating the Grip Screw and Final Rendering (13:51)