Complete Intro to Maya for Games and Film
Learn the basics of one of the industry's most powerful 3d modeling and animation softwares for games and film!
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In this course, you will be receiving a comprehensive introduction to Maya! Here, we will cover how Maya works, starting with navigating its UI, and then building a project that will take us through the different aspects of Maya's organizational tools. For the modelling pipeline, we will be covering polygonal modeling, texturing, and UV mapping as we get our feet wet with some of these introductory-level tools. Next, we will dive right into some of the tech art and animation tools as we discuss various topics related to both character rigging and animation. And to put a final touch on the basics, we will then give an overview on the rendering within Maya. From there, we will move on to some of the more advanced and newer features of Maya 2017. This section will include the Arnold renderer, the new blendshape editing tools, the PSD system, and the Time Editor. Whether you are just starting in computer animation or a veteran that wants to review the latest tools available, this course has something for you!
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Course Curriculum
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Preview1313-01-Introduction (0:46)
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Start1313-02-Starting Box Modeling (11:27)
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Start1313-03-Edge Tools (16:17)
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Start1313-04-Normals (5:54)
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Start1313-05-Advanced Modeling Toolkit (15:02)
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Start1313-06-Mirroring, Merging, and Smoothing (6:40)
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Start1313-07-Mesh Clean-up (2:39)
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Start1313-08-Sculpting (19:01)