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Layered Asset Creation in 3ds Max

Learn to create conceptual 3D Environment assets from reference images using a layered, organized approach to 3D modeling.

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During this course we will be exploring the process of creating a conceptual 3D Environment asset from using a layered approach to design and form. We will begin by using existing reference materials and overlaying recognizable shapes, forms and silhouettes inside of Adobe Photoshop to provide us with a clearer base to model from. We will then move into 3D Studio Max, where we will creating basic geometry based on the reference material created in the previous stages. We will refine and organize the layering system within 3D Studio Max much in the same way as our Photoshop stages to keep our files user friendly before moving onto scene and asset composition. In the final chapter, we will be discussing the considerations for the use of variety within scene and asset building. At the end of this course, you will be able to recognize good form and silhouette within everyday reference images and be able to take them through the modeling process efficiently and more confidently.


Your Instructor


Antony O’Sullivan
Antony O’Sullivan

Antony O'Sullivan is currently teaching 3D and Game Art at a College in North-West England, where he teaches an excess of 100+ students a year. He specializes in 3D Environment concepting and creation, and has been working freelance in the Games Industry for 6 years.


Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

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