Learn Modular Environment Building for Games with Blender
Build game-ready environment models for amazing level designs!
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In this course intended for intermediate viewers, instructor Alan Thorn explores how to build low-poly environment assets in a dark industrial theme. These meshes fit together seamlessly, like building blocks, for creating expansive and versatile level design in games. Use Blender to model, unwrap, texture-paint, and optimize assets, exporting them to a real-time game engine. Over five, massive chapters you’ll examine:
1). Polygonal modelling techniques for building complex shapes and designs
2). NGons and topology optimization for enhancing and refining your meshes
3). Smooth shading and UV Seams for creating good looking meshes and texture designs
4). Texture unwrapping and UV layouts, as well as texture baking and painting for developing a smooth and intuitive workflow
5). Model exporting for game engines, to help bring your models to life inside a real-time game engine
By the end of this course, you’ll have a solid foundation for easily building low-poly, modular game assets that can be used and re-used to create potentially limitless level designs.
Your Instructor
Alan Thorn is a Game Developer, Author and Educator with 24 years of industry experience. Alan specialises in helping independent creatives worldwide achieve high-impact by using only free and open source software. Alan has written 34 books, presented 30 online courses and created 33 games including the award-winning adventure, Baron Wittard. Alan previously worked at Microsoft, Teesside University and Disney. He was Studio Director at Wax Lyrical Games and was course leader of the prestigious MA program for Games Design and Development at the BAFTA-winning National Film and Television School, an incubation space for breakthrough gaming talent.
Course Curriculum
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PreviewIntroduction to Modular Building in Blender (1:22)
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StartDownload Course Files Here!
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StartCourse Overview (5:51)
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StartBlender Preferences (6:14)
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StartCustomizing the Interface (5:56)
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StartMaya Style Controls (3:59)
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PreviewBlocking in Dimensions (7:41)
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StartTest Export to the Unity Game Engine (6:12)
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StartTesting in Unity (4:45)
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StartFixing Keyboard Shortcuts (3:32)
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StartStarting the Straight Section (5:47)
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StartUsing the Mirror Modifier (6:17)
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StartCreating the Floor Trim (6:07)
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StartFloor Extrusions (4:38)
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PreviewIntroduction (1:08)
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StartModeling the Handrail (8:20)
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StartModeling Handrail Attachments (8:25)
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StartSmooth Shading and Sharp Edges (5:51)
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StartLayers and Duplication (3:45)
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StartStarting the End Section (4:43)
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StartCompleting the End Section (8:40)
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StartStarting the Cross Section (4:48)
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PreviewBuilding the First Intersection (8:50)
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StartBuilding the Cross Section Opening (4:58)
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StartCompleting the Cross Section (6:46)
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StartCross Section Handrail (8:13)
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StartLoop Tools (4:13)
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StartConclusion (2:55)
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PreviewIntroduction to UVs and texturing our assets (1:00)
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StartPlanning to Unwrap (4:06)
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StartLinked Selection (5:10)
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StartSeparating Meshes (4:38)
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StartUnwrapping (5:24)
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StartUV Editor (6:56)
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StartBuilding UV Islands (6:58)
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StartUV Layouts (7:30)
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PreviewBuilding a Door Prop (7:38)
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StartCreating Materials (7:45)
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StartModeling from a Texture (6:21)
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StartModeling and UVs (4:44)
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StartTexture Baking (11:15)
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StartConclusion (1:36)