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Create a Character Bust with ZBrush and 3dCoat

Learn the complete pipeline on how to create a hand painted character bust from start to finish!

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In this course the student will learn the pipeline on how to create a hand painted character bust. The student will begin with sculpting a high poly base model in Zbrush from a sphere using standard brushes. Then, once the base is completed the student will learn how to create a low poly model with animation ready topology. Once the low poly is created the student will uv unwrap the model using the unwrapping tools exclusively in 3D Max and prepare a clean layout ready for texturing. When the unwrap and layout are complete the student will be introduced to 3D Coat. Within 3D Coat the student will begin to bring their model to life. They will be shown hand painted texture techniques using a build up method. After the character is painted the student will learn how to pose their character in 3D Coat which will complete the course.


Your Instructor


Sean Evens
Sean Evens

Sean Evans is currently a Senior Artist at Kongregate. He has worked in the video game industry for 6 years within the artist role helping create indie and AAA games.


Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

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