Create a Character Bust with ZBrush and 3dCoat
Learn the complete pipeline on how to create a hand painted character bust from start to finish!
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In this course the student will learn the pipeline on how to create a hand painted character bust. The student will begin with sculpting a high poly base model in Zbrush from a sphere using standard brushes. Then, once the base is completed the student will learn how to create a low poly model with animation ready topology. Once the low poly is created the student will uv unwrap the model using the unwrapping tools exclusively in 3D Max and prepare a clean layout ready for texturing. When the unwrap and layout are complete the student will be introduced to 3D Coat. Within 3D Coat the student will begin to bring their model to life. They will be shown hand painted texture techniques using a build up method. After the character is painted the student will learn how to pose their character in 3D Coat which will complete the course.
Your Instructor
Sean Evans is currently a Senior Artist at Kongregate. He has worked in the video game industry for 6 years within the artist role helping create indie and AAA games.
Course Curriculum
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Preview1345-01-Intro (1:12)
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StartDownload Course Source Files Here!
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Start1345-02-Polygroups and Ref Images (13:09)
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Start1345-03-Reshaping Foundational Mesh (14:42)
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Start1345-04-Using Image Plane for Reshaping (13:58)
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Preview1345-05-Facial Proportions (13:50)
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Start1345-06-Base Sculpting to Assist Reshaping (14:52)
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Start1345-07-Using Clay Buildup Brush for Better Proportions (15:24)
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Preview1346-01-Intro (1:10)
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Start1346-02-Reviewing Images and Sculpting Eye Areas (14:10)
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Start1346-03-Sculpting Eyes, Forehead and Ears (15:04)
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Start1346-04-Mouth, Chin and Cheeks Sculpting (15:19)
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Start1346-05-Sculpting Chin and Neck (15:43)
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Start1346-06-Using Projection on Mesh to Tweak (12:04)