Sculpting CG Creatures in ZBrush: Cthulhu
Learn the advanced techniques in sculpting a complex 3d monster bust using ZBrush
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In this course we jump into the worlds of ZBrush dynamesh sculpting and H.P. Lovecraft at the same time! We tackle the Old God, Cthulhu, by starting with a simple dynamesh sphere and using several techniques, we pull and push and sculpt a basic shape for Cthulhu's head and make a quick torso and temporary tentacles. We then expand our repertoire in creating more detail sculpting by using a variety of brushes, alphas, layers and some finesse to get a final fantastic sculpt of one of Lovecraft's faves: Cthulhu!
Your Instructor
Having 25 years of experience in the video game development and digital entertainment arenas, Stephen is well versed in a variety of programs and production pipelines and strives to work as cleanly and efficiently as possible. Having done pretty much everything imaginable in the 3d industry, he enjoys getting to share his knowledge and experience in the hopes to help students gain a better understanding and appreciation of what 3D computer art (in all its varying forms) has to offer.
Course Curriculum
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Preview1167-01-Overview for Creating a Dynamesh Bust of Cthulhu (1:19)
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StartDownload Course Source Files Here!
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Start1167-02-Intro to Zbrush Dynamesh
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Start1167-03-Creating Quick Tentacles (16:45)
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Start1167-04-Continue Shaping + Adding Eyes (17:06)
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Preview1167-05-Pushing and Pulling Foundation Forms (15:30)
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Start1167-06-Dynameshing the Torso (10:08)
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Start1167-07-Using the Clip Curve Brush to Trim the Torso (10:22)
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Start1167-08-Adding a Tentacle .OBJ to the Scene (15:51)
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Preview1168-01-Intro to Second Stage Sculpting and Detailing (1:22)
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Start1168-02-Starting Secondary Shapes and Details (13:41)
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Start1168-03-Using Dam Standard to Add Age and Wrinkles (15:55)
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Start1168-04-Adding in Asymmetry Details (14:57)
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Start1168-05-More Wrinkling and Gills (13:36)
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Preview1168-06-Secondary Detailing on the Torso (12:36)
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Start1168-07-Finalizing Torso Details and Using Action Lines to Pose Tentacles (12:46)
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Start1168-08-Adding in All Tentacles (Timelapse) and Review (12:55)
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Preview1169-01-Intro to Finalizing Details (1:17)
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Start1169-02-Alphas and Reworking the Big Tentacles (11:52)
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Start1169-03- Using Alphas on the Torso and Head (15:35)
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Start1169-04-Using Alphas for Skin Mottling and Wrinkles (13:41)
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Preview1169-05-Added Nodules and Skin Bump Detailing (9:56)
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Start1169-06-Finalizing the Larger Tentacles and Finalizing Gill Slits (10:48)
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Start1169-07-Sculpting the Eyes of an Octopoid and Review (9:53)