Code and Script a 2d Game with Unity
Understand how to design and build a fully functional 2D Adventure game
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Learn how to make interactive 2D adventure games in Unity 5! In this comprehensive course, instructor Alan Thorn demonstrates a wide range of 2D features and tools for making a 2D platform adventure. Targeted to intermediate users, see how to create a player character, functional physics, interactive characters and dangerous obstacles. Explore subjects, such as: sprites, player controls, character animation, balancing gameplay, collisions detection, and a questing system. In addition, see how to import and configure 2D assets optimally for 2D functionality and how to design and build complete levels that ooze atmosphere. There’s plenty to see and do in this fun course, and by the end you’ll have established a solid foundation both in making 2D games generally and in working smart to create your own adventure games in no time!
Your Instructor
Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.
Course Curriculum
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PreviewIntroduction to the Course (1:28)
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StartDownload Source Files here!
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StartGame Overview (5:56)
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StartProject Creation (3:32)
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StartImporting Asset Packages (5:30)
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StartImporting Custom Assets (3:42)
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StartTexture Configuration (4:26)
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StartPixel to World Conversions (6:44)
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StartSprite Editing (5:46)
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StartAtlas Texturing (5:48)
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StartAudio Configuration (3:28)
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PreviewCreating Materials (4:02)
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StartAudio Mixers (4:28)
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StartPlayer Settings (2:43)
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StartPlayer Input (2:57)
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StartPlayer Quality (3:47)
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PreviewIntroduction (1:03)
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StartPreparing a Scene (3:04)
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StartBuilding a Scene (5:24)
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StartConsidering Colliders (4:43)
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StartEdge Colliders (4:24)
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StartCompleting the Colliders (4:26)
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StartImage Effects (3:22)
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StartStarting a Particle System (4:18)
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StartCompleting the Particle System (3:09)
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StartAnimating a Moving Platform (6:58)
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StartScripting a Moving Platform (6:38)
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StartOrganizing the Scene (3:42)
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StartDeveloping a Soundscape (4:29)
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StartMoving Forwards (4:58)
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PreviewIntroduction (1:08)
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StartSprite Pivots (3:56)
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StartBuilding a Character (5:01)
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StartLayering a Character (3:23)
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StartCharacter Colliders (5:47)
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PreviewCross Platform Input (2:19)
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StartReading Input (5:15)
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StartMoving a Character (4:23)
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StartChanging Direction (3:54)
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StartStarting Jump (3:25)
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StartGrounded Checks (5:02)
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StartCompleting Jump (2:32)
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StartCharacter Animations (4:39)
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StartBlend Trees (5:25)
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StartInput and Blend Trees (5:21)