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Learn to Rig a Complex Quadruped in Maya for Games and Film
Understanding Joints in Quadrupeds
1277-01-Introduction (1:12)
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1277-02-Zeroing controls (16:41)
1277-03-Joint Basics (7:50)
1277-04-Planning Our Skeleton (11:39)
1277-05-Joint Layout (19:43)
1277-06-Binding the Mesh (13:24)
Intro to Rigging the Back, Legs, and Tail
1278-01-Introduction (0:24)
1278-02-Skinning the Back Legs (9:49)
1278-03-Skinning the Back Legs 02 (10:05)
1278-04-Skinning the Front Legs (14:06)
1278-04-Detaching and Reataching the Skin, Skinning the Back and Tail (16:12)
1278-05-Skinning the Neck and Head (14:35)
Learning IK Rigging and Set Driven Keys
1279-01-Introduction (0:54)
1279-02-Preparing to Rig the Tail (10:55)
1279-03-Rigging the Tail (11:10)
1279-04-Creating the Back Leg FK Rig (15:36)
1279-05-Creating the Back Leg IK Rig (9:20)
1279-06-Setting Up Plane Driver (14:19)
1279-07-Finishing the Back Leg IK Handles (15:22)
1279-08-Setting Up Foot Pivots (10:17)
1279-09-Setting Driven Keys (19:47)
1279-10-Finishing the Rear Leg (14:30)
Refining the IK and RK setups, and Rig Polish
1280-01-Introduction (0:57)
1280-02-Building the Front Leg FK Rig (6:20)
1280-03-Building the Front Leg IK Rig (19:22)
1280-04-Dealing with Maya Quirks (7:09)
1280-05-Resetting the Driven Keys (17:33)
1280-06-Creating the Main Controls (8:29)
1280-07-Rigging the IK Back (16:10)
1280-08-Rigging the FK Back (14:12)
1280-09-Stretchy Spline IK (9:40)
1280-10-Head and Neck (11:11)
1280-11-Repairing the Rig (9:33)
1280-12-Finishing the Head and Neck Rig (15:49)
1280-01-Introduction
Complete and Continue