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Learn Advanced C# Scripting in Unity
Introduction to the Course and an Intro to Movement
Introduction to the Course and Overview (1:12)
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Course Requirements (4:01)
Getting Started with Movement and Motion (4:29)
Vectors and Coordinate Spaces (9:46)
DeltaTime (3:55)
Gizmos (9:13)
Gizmo Icons (3:50)
Quaternions (5:58)
Rotation and Circular Motion (9:15)
Rotation and Looking (5:26)
Rotation and Rotational Speed (4:30)
Orbiting and Movement with Quaternions (9:12)
Gravity, Jumping, and basic Physics
Introduction (1:03)
Player Movement (5:02)
Physics and Collisions (7:23)
World Space vs Local Space (4:28)
Coordinate Space Conversions (6:11)
Gravity and Jumping (6:06)
Quaternion Slerping (5:26)
Vector Projection (6:54)
Terrain Hovering Project (2:45)
Terrain Planar Movement (7:27)
Terrain Elevation (6:54)
Normal Vectors (6:02)
Character Animation and the Inventory
Introduction (1:01)
Getting Started with Character Animation (4:59)
Correcting Root Motion (6:00)
Starting a Blend Tree (4:36)
Working with Motion Fields (9:44)
Scripting with Blend Trees (7:42)
JSON Data (6:21)
JSON and Persistent Data (3:58)
Planning an Inventory (1:56)
The Inventory GUI (3:54)
Creating an Inventory Panel (6:18)
Scripting Inventory Items (3:52)
Completing the Inventory (6:23)
Expanding on Ammo and Inventory Items
Introduction (0:52)
Approaching Object Picking (4:26)
Handling Tap Input (6:39)
Introducing Twin Stick Controls (2:00)
Mouse Looking (8:00)
Ammo Prefabs (4:54)
Initiating Ammo (6:29)
Introducing Ammo Pooling (2:22)
Scripting Ammo (4:03)
Creating an Ammo Manager (4:28)
Creating an Ammo Pool (4:28)
Introducing Queues (4:29)
Managing Ammo Spawning and Conclusion (5:43)
Building AI
Introduction (1:12)
Preparing for AI (3:57)
Proximity Detection (5:55)
Field of View (7:51)
Line of Sight (7:08)
Navmesh Generation (4:35)
Path-Finding and Steering (4:52)
Codeless Patrolling (5:36)
Introducing FSMs (3:35)
Creating States (3:09)
State Switching (3:36)
Completing the AI (3:20)
Exploring the Patrol State (5:12)
Chase, Attack, and Course Conclusion (4:21)
Completing the AI
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