Creating Game Environments in Blender 4 for Unity and Godot
Learn to create low-poly tileable environments in Blender for vibrant indie games!
Watch Promo
Learn how to create low-poly tileable environments in Blender for vibrant indie games. In this comprehensive introductory video course, you will learn a practical and efficient modelling workflow for building a complete marble-maze environment for indie and mobile games. Your instructor, Alan Thorn, will introduce you to a wide range of powerful tools, techniques, modifiers and critical workflows using the amazing Blender 4 software, which is free and open source. Together, the transferable and industry-relevant knowledge covered here is used to create common environment pieces, and these will work like reusable building blocks, being tiled together in exciting combinations to make large and fun game worlds. You will further learn how to export your created assets into two highly popular game engines, namely Unity and Godot. By the end of this course you will understand how almost any tileable and low-poly environment assets can be created and exported, and then used in a variety of fun and creative contexts.
In this course you will…
- Learn how to model environment assets using Blender
- Understand a low-poly cartoon workflow for indie games
- Develop an awareness of sound topology
- Build assets with performance and games in mind
- Be able to make environment pieces tile together seamlessly
- Be confident in using Blender modifiers, like Bevel, Screw and Mirror
- Be able to export models from Blender to common game engines
- Be able to create interesting tileable worlds in Unity and Godot
Your Instructor
Alan Thorn is a Game Developer, Author and Educator with 24 years of industry experience. Alan specialises in helping independent creatives worldwide achieve high-impact by using only free and open source software. Alan has written 34 books, presented 30 online courses and created 33 games including the award-winning adventure, Baron Wittard. Alan previously worked at Microsoft, Teesside University and Disney. He was Studio Director at Wax Lyrical Games and was course leader of the prestigious MA program for Games Design and Development at the BAFTA-winning National Film and Television School, an incubation space for breakthrough gaming talent.
Course Curriculum
-
PreviewIntro to the Course (1:11)
-
StartStarting the modular set (2:20)
-
StartBlender scene setup (5:50)
-
StartConstructing the first parts (4:51)
-
StartCreating our first piece (7:32)
-
PreviewPlanning Sections (9:55)
-
StartCompleting the Dead End (7:28)
-
StartStraight Sections (5:28)
-
StartTransition Piece (9:38)
-
StartRemaining Base Pieces (11:02)
-
StartRounding off the Bevel (2:56)
-
StartModule 1 Wrapup (0:27)
-
PreviewModule 2 Intro (1:22)
-
StartIntersection Piece (11:37)
-
StartCleaning Topology (4:25)
-
StartAdditional Modeling Sections (7:56)
-
StartSpiral Helix Slide (12:12)
-
Start180 Degree Turn (6:11)
-
Start90 Degree Extension (5:57)
-
StartFork in the Road (5:50)
-
StartCompleting the Split Section and Cleanup (9:32)
-
StartModule 2 Wrapup (0:20)
-
PreviewModule 3 Intro (1:21)
-
StartBump in the Road (13:50)
-
StartFinalize our Set (3:38)
-
StartCorrecting Tiling and Snapping (5:50)
-
PreviewMaterial Assignments (5:42)
-
StartAdjusting Shading and Naming (3:59)
-
StartPrepping for Export and Beveling (5:08)
-
StartExporting for Game Engines (9:11)
-
StartModule 3 Wrapup (0:29)