Intro to 3d Modeling Using Blender
In this course, instructor Alan Thorn is going to be giving a comprehensive introduction to Blender for Game Artists!
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In this course, instructor Alan Thorn gives a comprehensive introduction to Blender for Game Artists. Here, Alan will show you how to get up and running in Blender for creating animated in-game models even if you're a complete newbie! In the earlier volumes, you will be learning a range of topics that include: Blender (and 3d software) basics, primitive creation, 3d space coordinates, loading in reference material, and basic mesh manipulation.
By the end of the course, you'll start to feel like a game-art pro as you begin to learn and understand the concepts of UV unwrapping for textures, asset rigging for animation, animation creation, mesh exporting, and game integration as you add your asset to Unity! If you've ever wanted to learn 3d from the ground up with a completely free software, this course is for you!
Your Instructor
Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.
Course Curriculum
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PreviewIntroduction (0:59)
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StartDownload Course Files Here!
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StartDownloading Blender (3:51)
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StartBlender Control Presets (3:37)
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StartUser Preferences (4:14)
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StartThemes and Colors (4:32)
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StartRestoring the Last Session (2:49)
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StartCustomizing the UI (5:55)
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StartUI Presets (3:37)
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StartSaving Presets (2:37)
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PreviewViewport Navigation (4:51)
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StartChanging Viewports (5:08)
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StartOrthographic Mode (4:01)
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StartCreating Primitives (4:55)
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Start3d Cursor (3:11)
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StartTransforming Objects Parametrically (5:05)
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StartTransforming Objects Interactively (5:23)
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StartThe Outliner (3:47)
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StartEdit Mode (6:03)
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StartObject Properties (4:11)
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PreviewIntroduction (0:58)
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StartModeling Preparation and References (5:20)
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StartStarting the Hinge (5:28)
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StartThe Mirror Modifier (7:54)
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StartInset and Extrude (5:08)
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StartModelling the Lower Arm (6:18)
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StartSnapping (5:25)
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StartThe Solidify Modifier (3:59)
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StartThe Arm Base (9:07)
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StartThe Knife Tool (6:37)
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StartThe Knife, NGons and Quads (9:14)
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PreviewCompleting the Forearm (2:57)
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StartThe Arm Tip (5:55)
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StartCompleting the Model (2:13)
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PreviewIntroduction (1:01)
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StartDisabling the Mirror Modifier (2:22)
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StartStarting to Unwrap (6:21)
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StartSeams (8:37)
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StartIslands and Scale (2:47)
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StartPinning (8:26)
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StartMapping Cylindrical Objects (8:27)
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StartRecycling UVs (7:41)
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StartTexel Density (5:34)
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StartCombining Islands (7:03)
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StartExporting UV Layouts (2:33)
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StartCreating Textures (1:53)
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StartTexture Mapping (2:13)