Autoplay
Autocomplete
Previous Lesson
Complete and Continue
Intro to 3d Modeling Using Blender
Intro to UI, Manipulating Objects, and Navigating the 3d Space
Introduction (0:59)
Download Course Files Here!
Downloading Blender (3:51)
Blender Control Presets (3:37)
User Preferences (4:14)
Themes and Colors (4:32)
Restoring the Last Session (2:49)
Customizing the UI (5:55)
UI Presets (3:37)
Saving Presets (2:37)
Viewport Navigation (4:51)
Changing Viewports (5:08)
Orthographic Mode (4:01)
Creating Primitives (4:55)
3d Cursor (3:11)
Transforming Objects Parametrically (5:05)
Transforming Objects Interactively (5:23)
The Outliner (3:47)
Edit Mode (6:03)
Object Properties (4:11)
Introduction to Modeling and Basic Shapes
Introduction (0:58)
Modeling Preparation and References (5:20)
Starting the Hinge (5:28)
The Mirror Modifier (7:54)
Inset and Extrude (5:08)
Modelling the Lower Arm (6:18)
Snapping (5:25)
The Solidify Modifier (3:59)
The Arm Base (9:07)
The Knife Tool (6:37)
The Knife, NGons and Quads (9:14)
Completing the Forearm (2:57)
The Arm Tip (5:55)
Completing the Model (2:13)
Modifiers, UV Unwrapping, and Texturing Basics
Introduction (1:01)
Disabling the Mirror Modifier (2:22)
Starting to Unwrap (6:21)
Seams (8:37)
Islands and Scale (2:47)
Pinning (8:26)
Mapping Cylindrical Objects (8:27)
Recycling UVs (7:41)
Texel Density (5:34)
Combining Islands (7:03)
Exporting UV Layouts (2:33)
Creating Textures (1:53)
Texture Mapping (2:13)
Animation and an Intro to Rigging and Poses
Introduction (0:59)
Animation Overview (2:29)
Object Separation (4:45)
Setting the Base Pivot (3:05)
Setting the Lower Arm Pivot (3:25)
Setting the Lower Arm Pivot Part 2 (2:51)
Rigging with Hierarchies (5:11)
Animation Basics (6:39)
The Dope Sheet (5:13)
Auto Key (5:42)
Pose to Pose Animation (4:19)
The Graph Editor (6:30)
Refining the Animation (6:22)
Markers (2:50)
Importing to Unity, Working with Cameras, and Additional Animation
Introduction (1:02)
Tweaking Before Export (3:35)
Exporting to FBX (7:40)
Importing into Unity (3:14)
Configuring Meshes (5:05)
Starting a Scene (3:12)
Creating an Animation State Machine (4:13)
Adding Textures (3:04)
Working With Instances (5:54)
Building an Environment (5:12)
Duplicating Objects (2:32)
Recording a Camera Fly Through (5:52)
Image Effects (5:10)
Conclusion (4:03)
Mapping Cylindrical Objects
Lesson content locked
If you're already enrolled,
you'll need to login
.
Enroll in Course to Unlock