Learn to Model a Speedboat in 3ds Max and Render in KeyShot
Explore the basics of modeling a game asset and learn to create an impressive presentation!
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In this series we're going to create a hydroplane speedboat using mostly splines and polygons. We'll examine the references/schematics so that we have examples to follow from and then we'll jump into creating the parts of the model using splines as our foundation for shaping the pontoons, fins, and extra back wing. We'll then work on the main body/engine of the hydroplane before unwrapping the model for UVs. We'll also create a quick color map before dropping the model into Keyshot so that we can apply a variety of materials for photo-real renderings.
Your Instructor
Having 25 years of experience in the video game development and digital entertainment arenas, Stephen is well versed in a variety of programs and production pipelines and strives to work as cleanly and efficiently as possible. Having done pretty much everything imaginable in the 3d industry, he enjoys getting to share his knowledge and experience in the hopes to help students gain a better understanding and appreciation of what 3D computer art (in all its varying forms) has to offer.
Course Curriculum
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Preview1191-01-Spline Modelling a Hydroplane (1:16)
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StartDownload Course Source Files Here!
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Start1191-02-Intro to References and Splines (14:02)
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Start1191-03-Shaping the Splines (17:27)
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Start1191-04-Converting to Polygons and Reshaping (17:25)
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Start1191-05-Shaping the Tail Fins (14:47)
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Preview1191-06-Shaping the Back Wing (13:04)
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Start1191-07-Shaping the Side Stabilizer (10:12)
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Preview1192-01-Intro to Cont'd Spline Modelling (1:12)
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Start1192-02-Adjusting Parts and Creating the Main Hull (12:00)
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Start1192-03-Connecting Splines to Create the Hull (19:35)
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Start1192-04-Adjusting the Hull and Creating the Air Inflow (13:14)
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Start1192-05-Creating the Engine Cover and Engine (15:03)
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Start1192-06-Creating_Adusting the Base Platform (15:32)
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Start1192-07-Creating the Cockpit Window with ShapeMerge (15:53)
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Preview1193-01-Spline Modelling Adjustments and Rendering (1:12)
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Start1193-02-Using Splines to ShapeMerge the Window (14:49)
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Start1193-03-Parts Inventory (15:48)
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Preview1193-04-Moving Parts into Position and Rear Stabilizer (14:25)
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Start1193-05-Using Roadkill for Unwrapping the Hull (11:13)
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Start1193-06-Packing the UVs in 3DS Max (12:22)
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Start1193-07-Turbosmoothing, Exporting and Rendering in Keyshot (15:32)