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Model and Texture a Stylized Dungeon
Blocking out and Modeling the Objects for our Scene
Introduction to our Course (0:44)
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Preparing our Maya Scene (4:37)
Blockout in Maya (13:48)
Modeling the Pillar (15:26)
Modeling the Door (12:38)
Modeling the Door 02 (11:25)
Modeling the Walls (4:57)
Modeling the Props (10:28)
Uving and Sculpting our Details
Introduction to Section 2 (0:41)
UVing the Pillar (15:29)
UVing the Door (7:14)
UVing the Door 02 (5:48)
Tiling Textures Preparation (9:25)
Sculpting the Pillar (7:12)
Sculpting the Pillar 02 (10:29)
Sculpting the Pillar 03 (5:04)
Sculpting the Pillar 04 (10:01)
Sculpting the Door (19:26)
Finishing the Pillar (10:17)
Sculpting the Tiling Texture (7:50)
Baking Normal maps and AO for our Sculpts, and Starting our Painting
Introduction to Section 3 (0:36)
Baking the Pillar (15:48)
Baking the Door (10:55)
Baking the Tileable Texture (16:22)
Tiling Texture Compositing (9:17)
Tiling Texture Coloring (16:00)
Tiling Texture Wood Example (4:03)
Pillar Paint Preparation (14:00)
Painting the Pillar (10:54)
Painting the Pillar (16:24)
Painting the Door, and Compositing our Scene in Maya
Introduction to Section 4 (0:38)
Painting the Door (13:03)
Painting the Door 02 (9:54)
Painting the Door 03 (11:27)
Finishing the Door (8:55)
Rebuilding in Maya (15:48)
Rebuilding in Maya 02 (16:30)
Rendering (12:51)
Rendering 02 and Course Conclusion (14:42)
Tiling Texture Compositing
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