Learn to Build a 3D Puzzle Game with Unity
Explore the process of building a complete 3D puzzle game inside of Unity - from start to finish!
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In this course, instructor Alan Thorn takes you through the process of building a 3D puzzle game inside of the Unity engine. Here he will cover a range of topics including project creation, level design, lightmapping, skinning, animation state machines, collision detection, and camera creation just to name a few.
Your Instructor
Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.
Course Curriculum
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PreviewIntroduction (1:21)
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StartDownload Course Files Here!
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StartProject Overview (4:40)
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StartConfiguring a New Project (3:54)
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StartImporting Assets (6:36)
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StartConfiguring Meshes and Audio (3:50)
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PreviewCreating Materials (3:56)
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StartStarting Level Design (6:37)
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StartCompleting Level Design (6:01)
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StartUsing Props (5:46)
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StartScene Lighting (5:51)
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StartLightmap Preparation (3:21)
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StartStarting Lightmapping (4:40)
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StartLightmap Resolution (3:09)
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StartFinal Lightmap (2:52)
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StartAdding More Levels (2:07)
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PreviewIntroduction (1:25)
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StartExploring Rigged Meshes (3:20)
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StartBones and Hierarchies (4:09)
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StartRigs and Avatars (4:31)
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StartSkinning and Muscles (6:40)
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StartExploring Animation Clips (4:13)
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StartCheer Animation (1:56)
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StartWalking and Pushing Animations (2:47)
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StartGetting Started with State Machines (7:11)
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StartParameters and Transitions (3:57)
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PreviewCompleting the Walk Transition (4:08)
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StartCompleting the State Machine (4:28)
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StartScripting and Mecanim (3:56)
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StartCreating Movement Mechanics (7:07)
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StartLooking Forward (2:20)
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PreviewIntroduction (1:23)
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StartMovement Overview (1:58)
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StartGetting Started with Rotation (3:02)
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StartCompleting Player Movement (4:37)
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StartAdding Crates (3:32)
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StartAdding Colliders (6:22)
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StartPlanning Collision Detection (3:12)
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PreviewPoint Intersection (5:57)
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StartMovement Validation (6:25)
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StartHand and Crate Contact (3:09)
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StartIntroducing Inverse Kinematics (3:05)
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StartUsing Empty Objects as IK End Links (3:56)
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StartScripting with IK (6:14)
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StartCompleting the IK Rig (1:37)
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StartAdding Crate Destinations (5:19)
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StartDetecting End Conditions (5:16)
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StartCreating Chase View Cameras (4:10)