The Complete Orc Body Character Course
Learn the full sculpting and texturing process for creating this next-gen orc creature using 3ds Max and ZBrush!
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In this course, instructor Stephen Wells will be walking through the process of finishing his Next Gen Orc character while showing you some tools, tips, and workflow methods used within ZBrush. In addition, he will also be covering the rendering process within Marmoset to create a final image for this character.
Your Instructor
Having 25 years of experience in the video game development and digital entertainment arenas, Stephen is well versed in a variety of programs and production pipelines and strives to work as cleanly and efficiently as possible. Having done pretty much everything imaginable in the 3d industry, he enjoys getting to share his knowledge and experience in the hopes to help students gain a better understanding and appreciation of what 3D computer art (in all its varying forms) has to offer.
Course Curriculum
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PreviewIntroduction (1:10)
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StartSculpting the Belt (20:30)
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StartSculpting the Crotch Plate (7:13)
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StartSculpting the Helmet (17:29)
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StartSculpting the Neck Guard (8:42)
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StartSculpting the Chains (6:58)
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PreviewSculpting the Shoulders Part 1 (19:05)
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StartSculpting the Shoulders Part 2 (15:50)
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StartSculpting the Gauntlets (10:40)
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StartSculpting the Legs Part 1 (11:43)
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StartSculpting the Legs Part 2 (14:49)
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StartSculpting the Weapon (14:22)