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Model and Texture a Dreadnaught Character From Start to Finish
Interface and 3ds Max Basics
1362-01-Intro (1:16)
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1362-02-Interface and Custom UI (14:34)
1362-03-Shortcuts and Begin Modelling (17:01)
1362-04-Creating the Grill (16:02)
1362-05-Booleans and Neck Work (17:38)
1362-06-Creating the Skull (13:23)
Booleans, Splines, Shells, and Details
1363-01-Intro (1:12)
1363-02-The Upper Body and Arm Socket (13:03)
1363-03-Instancing the Upper Arm (14:39)
1363-04-Boolean the Forward Exhaust Ports (18:41)
1363-06-Shelling and Adding Screws and Spikes (13:29)
1363-05-Using Splines to Create the Shoulders (16:11)
Expanding on the Modeled Details
1364-01-Intro (1:09)
1364-02-Creating the Hip Joint (15:08)
1364-03-Creating Legs Bones and Booleans (14:15)
1364-04-Fixing the Upper Leg (14:53)
1364-05-Finishing the Shin (14:44)
1364-06-Toes with Splines (16:12)
1364-07-Finishing Toes and the Foot (15:19)
Refining the Legs, Arms, Back, and Shoulders
1365-01-Intro (1:13)
1365-02-Doubling the Leg to be the Arm (16:06)
1365-03-Building the Inner Supports (14:49)
1365-04-Finishing the Supports for the Spine (16:44)
1365-05-Creating the Backpack and Ammo Drum (16:28)
1365-06-Adjusting the Shoulders to Hinge the Backpack (16:01)
Refining the Weapons and Setting Asset Normals
1366-01-Intro (1:08)
1366-02-Creating the Exhausts with Insetting (14:29)
1366-03-Starting the Gun with Edge Extrusion (16:03)
1366-04-Finishing the Gun and Scaling the Bullet (18:00)
1366-05-Creating the Ammo Band and Refining Elements (14:17)
1366-06-Bullets Following a Path and Spline Hoses (17:33)
1366-07-Face Weighted Normals (9:25)
UVW Unwrapping and Color ID Maps
1367-01-Intro (1:10)
1367-02-Unwrapping UVs and Creating Texture Sheets (14:44)
1367-03-Colour Schemes and AO Maps (19:43)
1367-04-Colour ID Maps (15:43)
1367-05-Adding Colour Strips for Textures (14:19)
1367-06-Adding Colour Tips to Ammo (12:17)
Base Colors and Texturing Starting
1368-01-Intro (1:09)
1368-02-Laying Base Shoulder Colours (16:47)
1368-03-Main Body Colouring (14:01)
1368-04-Starting the Legs and Gun (9:20)
1368-05-Finishing the Legs and Gun (10:41)
1368-06-Finessing the Ammo Shells and Exhausts (15:35)
1368-07-Tweaking the Body Colours for Effect (16:48)
Baking Details and Refining our Texturing
1369-01-Intro (1:15)
1369-02-Baking 3D Into Flat Planes (18:33)
1369-03-Examining Faked 3D Details on the Mesh (16:53)
1369-04-Aging Decals in Photoshop (15:54)
1369-05-Overlapping Alpha Details (15:38)
1369-06-Cutting 3D Edge Details From Asymmetrical Meshes (14:43)
Final Material Refinement and Presentations
1370-01-Intro (1:11)
1370-02-AgingScuffing the Albedo (18:11)
1370-03-Adding Rust via Masks (11:49)
1370-04-Finishing the Rust (8:42)
1370-05-PBR Workflow and Creating Metalness Map (16:23)
1370-06-Creating the Glossiness Maps (10:39)
1370-07-Reviewing in Marmoset (10:44)
1368-03-Main Body Colouring
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