2D Character Animation for Games with Blender & Unity
Explore how to build, animate, and setup 2D game characters for your games!
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Learn how to create and animate 2D game characters in Blender, for use in the Unity Game Engine. In this course for intermediate users, Alan Thorn outlines a solid, step-by-step workflow for building, mapping and animating appealing game characters that perform well and work effectively in a game engine. See how to model precisely from imported reference images to make an interesting character. Learn how to unwrap and texture character models using Blender's powerful mapping tool-set. Then explore how to rig and configure your character, complete with Inverse Kinematics, to create realistic motion. And then animate a walk cycle for your character, which can be repeated seamlessly. Finally, see how to import your character to the Unity engine for performance in-game. By the end of this course you'll understand a flexible and powerful workflow for making 2D characters that bring your games to life!
Your Instructor
Alan Thorn is a Game Developer, Author and Educator with 24 years of industry experience. Alan specialises in helping independent creatives worldwide achieve high-impact by using only free and open source software. Alan has written 34 books, presented 30 online courses and created 33 games including the award-winning adventure, Baron Wittard. Alan previously worked at Microsoft, Teesside University and Disney. He was Studio Director at Wax Lyrical Games and was course leader of the prestigious MA program for Games Design and Development at the BAFTA-winning National Film and Television School, an incubation space for breakthrough gaming talent.
Course Curriculum
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Preview1292-01-Introduction (1:19)
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StartDownload Course Source Files Here!
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Start1292-02-Introducing Pendragon (4:04)
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Start1292-03-User Preferences (5:06)
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Start1292-04-Maya Controls (7:46)
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Start1292-05-Importing References (6:54)
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Start1292-06-Depth Sorting (7:36)
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Start1292-07-Configuring The Viewport (3:10)
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Start1292-08-Image Packing (4:37)
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Preview1292-09-Arm Modelling (10:39)
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Start1292-10-Torso Modelling (6:46)
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Start1292-11-Conclusion (2:19)
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Preview1293-01-Introduction (0:54)
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Start1293-02-Recapping and Preparation (4:39)
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Start1293-03-Joining with Vertex Groups (8:22)
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Start1293-04-Unwrapping (6:39)
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Start1293-05-Texture Mapping (6:47)
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Start1293-06-Completing the Texture Map (5:24)
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Preview1293-07-Blender Render and Materials (5:51)
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Start1293-08-Cycles Render and Materials (5:07)
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Start1293-09-Starting to Remap Textures (5:30)
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Start1293-10-Texture Painting (5:21)
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Start1293-11-Texture Atlas and Conclusion (6:33)
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Preview1294-01-Introduction (0:59)
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Start1294-02-Introducing Rigging (6:13)
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Start1294-03-Working with Armatures (4:35)
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Start1294-04-Rigging the Upper Body (3:52)
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Start1294-05-Rigging the Legs (4:46)
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Start1294-06-Skinning and Deformations (6:21)
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Start1294-07-Weight Painting (6:10)
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Start1294-08-Continuing with Weight Painting (6:03)
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Start1294-09-Getting Started with Inverse Kinematics (5:02)
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Preview1294-10-Rigging the Legs with Inverse Kinematics (6:30)
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Start1294-11-Bone Layers (4:20)
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Start1294-12-Conclusion (5:27)