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2D Character Animation for Games with Blender & Unity
Understanding the Interface and Controls
1292-01-Introduction (1:19)
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1292-02-Introducing Pendragon (4:04)
1292-03-User Preferences (5:06)
1292-04-Maya Controls (7:46)
1292-05-Importing References (6:54)
1292-06-Depth Sorting (7:36)
1292-07-Configuring The Viewport (3:10)
1292-08-Image Packing (4:37)
1292-09-Arm Modelling (10:39)
1292-10-Torso Modelling (6:46)
1292-11-Conclusion (2:19)
Texturing and Materials
1293-01-Introduction (0:54)
1293-02-Recapping and Preparation (4:39)
1293-03-Joining with Vertex Groups (8:22)
1293-04-Unwrapping (6:39)
1293-05-Texture Mapping (6:47)
1293-06-Completing the Texture Map (5:24)
1293-07-Blender Render and Materials (5:51)
1293-08-Cycles Render and Materials (5:07)
1293-09-Starting to Remap Textures (5:30)
1293-10-Texture Painting (5:21)
1293-11-Texture Atlas and Conclusion (6:33)
Setting up our Character for Animation with Rigging and Weights
1294-01-Introduction (0:59)
1294-02-Introducing Rigging (6:13)
1294-03-Working with Armatures (4:35)
1294-04-Rigging the Upper Body (3:52)
1294-05-Rigging the Legs (4:46)
1294-06-Skinning and Deformations (6:21)
1294-07-Weight Painting (6:10)
1294-08-Continuing with Weight Painting (6:03)
1294-09-Getting Started with Inverse Kinematics (5:02)
1294-10-Rigging the Legs with Inverse Kinematics (6:30)
1294-11-Bone Layers (4:20)
1294-12-Conclusion (5:27)
Setting up for Animation and Basic Edits
1295-01-Introduction (0:56)
1295-02-Preparing to Animate (7:34)
1295-03-Walk Poses (3:47)
1295-04-Contact Pose (8:54)
1295-05-Passing Pose (4:35)
1295-06-Refining Poses (5:55)
1295-07-Down Pose (5:57)
1295-08-Up Pose (4:19)
1295-09-Editing Animation Curves (7:23)
1295-10-Exporting to FBX (6:00)
1295-11-Conclusion (1:48)
Full Animation Refinement and Blending
1296-01-Introduction (0:49)
1296-02-Reviewing (2:38)
1296-03-Asset Importing (4:27)
1296-04-Configuring Animations (5:36)
1296-05-Configuring Materials (5:39)
1296-06-Creating a Blend Tree (4:02)
1296-07-Creating Motion Fields (4:30)
1296-08-Assigning Controllers (2:55)
1296-09-Creating a Script File (4:49)
1296-10-Accessing Components (3:19)
1296-11-Reading Input (4:29)
1296-12-Controlling Parameters (2:24)
1296-13-Coding Movement (6:07)
1296-14-Player Scale (3:51)
1296-15-Conclusion (1:21)
1294-04-Rigging the Upper Body
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