Create a Procedural Brick Wall from Start-to-Finish and Learn to Create Materials with Substance Designer!
Learn to create a nice looking ground shader and test it in the Unreal Engine!
Learn to be realistic 3d foliage for your game or film projects
Learn how to setup the blueprints for creating a dynamic controllable vehicle in UE4!
Learn normal map baking in 3ds Max and get a crash-course in materials inside UDK as we texture this sci-fi floor!
Learn the basics of creating powerful Blueprints inside of Unreal for your games!
Take a comprehensive look at both material networks and the different material types in UE4
Combine and blend 3d animations together with ease for game and film using Blendshapes in Maya
Create and understand displacement techniques utilizing parallax and tessellation shaders in UE4
Use Substance Designer to create the shaders needed for a winter environment in Unreal 4
Learn to create a game level from scratch using an industry-standard game engine!
Explore the principles of creating custom animations and matinees and set them up inside of Unreal 4
Using 3ds Max and UDK, learn to build modular assets on the grid that are highly reusable and easy to create!