Create an exciting, effective, and dynamic character-driven scene in this composition tutorial!
Low level knowledge about what's going on under the hood with normal mapping
Learn to make great textures and shaders with this awesome tool!
Learn many tools, techniques and workflows for doing more with less in Blender!
Learn to digitally sculpt a 3d character or creature for games in the popular stylized method!
Model, UV, and create complex shaders and materials for games and film with Substance!
Learn the basics of one of the industry's most powerful 3d modeling and animation softwares for games and film!
Learn to create amazing grass, trees, bushes and more for your games or films using this powerful software!
Learn the theory and practice of capturing and generating photo-quality textures and materials for games, film, and CG
Model this stylish camera asset from start to finish learning tools in Maya
Learn the complete pipeline on how to create a hand painted character bust from start to finish!
Create a Procedural Brick Wall from Start-to-Finish and Learn to Create Materials with Substance Designer!
Learn how to create a high quality game asset using Maya and Substance Painter
Use this powerful software to create believable shaders and materials for games and film!
Learn to create a nice looking ground shader and test it in the Unreal Engine!
Learn to be realistic 3d foliage for your game or film projects
Learn the techniques used to create intricate floral designs for 3d game assets
Learn normal map baking in 3ds Max and get a crash-course in materials inside UDK as we texture this sci-fi floor!
In this course, instructor Alan Thorn is going to be giving a comprehensive introduction to Blender for Game Artists!
Dive into the basics of production modeling in 3ds Max
Take a comprehensive look at both material networks and the different material types in UE4
Learn to create stunning PBR-ready materials and shaders using Allegorithmic's powerful software!
Create and understand displacement techniques utilizing parallax and tessellation shaders in UE4
Explore the techniques for modeling and texturing this stylized cabin using hand-painted textures!
Build game-ready environment models for amazing level designs!
Explore several new software options to elevate beyond the basics of creating textures and materials!
Learn to Unwrap and Texture Game Assets Like a Pro with Blender!
How to texture weapons and assets for your game props in the classic hand-painted texturing style!
Use Substance Designer to create the shaders needed for a winter environment in Unreal 4
Learn how to create a procedural wood texture for games and film!
Learn the Techniques for Creating Believable Environment Concepts
Master the principles of detailing your creatures and characters with this powerful tool!
Learn the hidden yet simple tricks the pros use & master UVW Unwrapping. UVW Unwrapping made simple for all your assets!
Learn to build a 3d game asset from scratch using these industry-standard software packages!
Complete Start-to-Finish Production of a Weaponized Dreadnought Mech for Games or Film!
Model, Texture, and Render a Walther P99 using 3ds Max, Substance Designer, and Marmoset Toolbag 3.
Learn to create a high-poly clock asset in 3ds Max, and learn to create the final low poly and textures!
In this course we will learn the necessary skills to create a 3D Game-Character in the hand-painted style from start to finish!
Learn to create amazing models and textures and build a stylized environment from start to finish!
Learn the Hand Painted texturing style as you build this awesome airplane asset from start-to-finish
Learn the basics of using Blender and Gimp to build a modular 3d set inside of Unity!
Build textures and materials as you learn to paint directly on your 3d models with ZBrush using Polypainting!
A look into the development process of creating a stylized sword for use in a video game environment.
Learn the full sculpting and texturing process for creating this next-gen orc creature using 3ds Max and ZBrush!
Learn to texture a vehicle utilizing photo-sourcing, integrated dirt, adding wear and scratches, cloth, and more!
Using 3ds Max and UDK, learn to build modular assets on the grid that are highly reusable and easy to create!